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Fundamentals of Game Design (3rd Edition), by Ernest Adams
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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
- Sales Rank: #291813 in Books
- Published on: 2013-12-27
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x 1.30" w x 7.30" l, 2.09 pounds
- Binding: Paperback
- 576 pages
About the Author
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association. Successful Pearson author (New Riders Games and Prentice Hall) since 2003.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Get Your Core Design Principles Here
By Devbyskc
If you are a solo indie designer/developer I strongly recommend reading this book. The author, in my opinion, has done the best job in explaining the foundational principles of game design. I have read several game design books over the past 3 years to learn how to design games, and then to development. Granted it has been a part-time effort as I work full-time, but I wish I had read this book first. The others I have read seem to be geared to serious game design students in a formal course of study; or new game designers working in a AAA studio. I learned some,but had to filter a lot of the material as it didn't seem to fit the solo, indie designer/developer. Ernest Adams shoves that approach aside and gets down to the very basics all game designers need to understand, regardless of genre or style of work. He presents the material in a clear and understandable prose with examples from all genres to demonstrate their universality. After reading this book I would also highly recommend reading Ernest Adams other book Game Mechanics (see my review).
1 of 1 people found the following review helpful.
The beginning and the end of game design books
By Shea T. Harvey
Written by the man who founded the IGDA, this is the best starting point to understanding video game design. Written like a true textbook I found the information to be very relevant, concise and well organized. The assignments and questions at the end of each chapter are designed with real world situations in mind. It is rare that we game designers ever get to build for ourselves. More often we are working for development companies and the exercises have this in mind. I hope they update this sooner rather than later as the information does not have much about motion capture or the new motion interfaces but hopefully they will include more in the next edition. Awesome resource that I recommend for beginners to intermediate.
1 of 1 people found the following review helpful.
Greatest resource for game design I've found.
By Rustan M.
Adams is a terrific author - he provides simple, clear guidelines for Game Design. I had a question about the book and emailed him and he got right back to me very quickly! Awesome.
I just can't say enough about this book. Buy it and read it is all I can say - if you're serious about game design you will find what you need in this book.
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